Basic Rules

The world of Paranor is a bit different from the general D&D environment. Here are the basic differences:

Races: The following PLAYER races are allowed in Paranor:

  • All Player’s Handbook 1 Races
  • Gnome
  • Goliath
  • Shifter
  • Half Orc
  • Drow (with significant story changes)
  • Minotaur
  • Goblin
  • Hobgoblin
  • Changeling
  • Kenku
  • Kobold
  • Orc
The following races exist in Paranor, but are universally evil:
  • Revenant
  • Warforged

Other races either don’t exist in Paranor, or are too savage/monstrous for player characters.

Classes All classes are allowed, though some might need some story tweaking.

Background Choose a background from the General or Scales of War settings

Ability Scores Standard point buy and racial bonuses, plus level bonuses.

Skills Standard

Feats Just about anything, with the following exceptions:
  • No bloodline feats
  • No dragonmark feats
  • Divinity feats are outlined in the Channel Divinity section of the wiki.
  • I reserve the right to veto oddball feats/change flavor of some feats.

Powers Standard (No Spellscars)

Items Standard item buy. I reserve the right to veto weird stuff. No Dragonshard Augments. No Boons. Additionally, the following rule is meant to help balance some aspects of the game that I feel are mathematically unsound:

Only characters with a martial primary class (ie. not paragon path, multiclass, or hybrid) can benefit from the following weapon properties: BRUTAL

Other rules changes This area may be updated frequently

  • Death is permanent in Paranor, and the intelligent undead are universally evil. (See The War of Lasting Death for more information). There are no raise dead/resurrection/etc. rituals. Dead is dead.
  • Long range teleportation and planar transport are nearly impossible, thanks to the Planar Void.
  • Resizing a magic item does not require a ritual – magic items resize automatically.
  • For reasons of game balance, the Transfer Enchantment ritual does not exist.
  • You’re welcome to purchase the Superior Implement feat, but I can’t seem to get it to work properly on Character Builder.

Basic Rules

Paranor KYD: 9 Immortals kfde